Case Odds and the Expected Value of a CS2 Key
Valve publishes rough drop rates for weapon cases. Once you run the numbers, choosing between opening a case and buying the skin gets easier.
What Valve publishes
Valve disclosed approximate drop rates for weapon cases in 2017 to meet regulations in China, and those figures still guide how most players think about opening. Per case, the rarity odds sit close to these.
- ▸Mil-Spec at about 79.92 percent
- ▸Restricted at about 15.98 percent
- ▸Classified at about 3.20 percent
- ▸Covert at about 0.64 percent
- ▸A rare special item, meaning a knife or gloves, at about 0.26 percent
On top of that, any weapon drop carries about a one in ten chance of being StatTrak.
The cost of one opening
Opening a case costs the key plus the case itself. Valve sells keys at a fixed price in each currency, and the case price moves with the market. Add the two and you have the price of one roll.
How to work out expected value
Expected value tells you what an average opening returns over many attempts. You can calculate it for any case with public prices.
- 1Take the average market price of the Mil-Spec skins in that case and multiply it by 0.7992
- 2Do the same for Restricted with 0.1598, Classified with 0.032 and Covert with 0.0064
- 3Take the average price of the knives or gloves in the case and multiply by 0.0026
- 4Add the five results together
- 5Compare the total with the cost of the key plus the case
What the maths shows
For the cases people open most, the total comes out well below the cost of a roll. Most openings return a Mil-Spec skin worth a fraction of the key. The rare knife pulls the average up, but at odds of about one in 385, you should expect to open hundreds of cases to see one, and the specific knife you get may sit at the cheap end of the range.
When buying outright wins
If you want a specific skin, buying it costs you a known amount and gets you that item. Opening cases to chase it costs you an unknown amount, and the expected return sits below what you spend.
Opening has a place if you enjoy the roll itself and treat the cost as entertainment. Set that budget before you start, and keep it separate from money you mean to spend on skins.
Recent Articles
Beyond Weapon Skins: Agents, Music Kits, Patches and Graffiti in CS2
5 min read
Buying a CS2 Skin: Wallet, Checkout, and Delivery, Step by Step
5 min read
Reading the Market Analytics Page: Top Movers, Price Bands and Rarity
6 min read
How to Read a CS2 Seller's Track Record Before You Buy
4 min read
Steam's 7-Day Trade Hold, Explained
5 min read
Related Articles
Beyond Weapon Skins: Agents, Music Kits, Patches and Graffiti in CS2
The cosmetic categories most buyers skip: what each one does in game, what to check before buying, and where to find them on the market.
Buying a CS2 Skin: Wallet, Checkout, and Delivery, Step by Step
What actually happens between adding funds and a skin landing in your Steam inventory, grounded in how checkout, trade offers, and Steam's holds really work.
Reading the Market Analytics Page: Top Movers, Price Bands and Rarity
What the numbers on the PoshSkins analytics page measure, what they do not, and three practical ways to use them before you buy.